Wednesday, April 11, 2007

First Step is hardest and the most critical

Some days back I was thinking about design when this thought passed by. I have always believed that the first step in design in hardest. Building something from scratch and making the first draft is so tough. The reason that I though its tough is because of this is the step when we deal with “ABSOLUTE” values. To tell you an example – for the first time when we built the spec for cartography, we had to do some much analysis – what to show; how to show; will it look good? So many questions came to the table. But once we built and render the first set, things became easy – now it all became “RELATIVE”. This doesn’t look good so remove it, or add some thing, push this down to a lower zoom etc. Suddenly you will realize it’s now much simpler to edit/manipulate/modify things; now that there is some reference to look forward to.

But there is another important reason why the first step is so critical. It ‘defines’ the number of iterations the design would need. The closer the first step is to final (finished) design the lesser the iterations. Also it give that much more time to iterate and finish you design to the best (or even allow you to extent you limit of ‘finish’). The final step/finish thus depends on the first.

But also if the first step is a failure; either the iteration cycles become enormous (some times unmanageable) or one has to go back again to the drawing table. Thus this step is very important and critical. A good designer should keep this in mind – the more effort you put in the beginning – more the chances of finishing the designing properly (and to your satisfaction).

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